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Overlay cost in a 10v10 — anyone measured the FPS hit

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@@TenFPS_Tom·· Original post

Not expecting zero, but I want to know if this is a "you lose 3 frames" thing or a "you lose 30 in a crowded fight" thing. Battlegrounds are already the worst-case scenario for the engine and I'm on a 3060.

ESP with everything on at max distance, boxes, skeletons, nameplates, the lot. Anyone run it in a full 10v10 and actually looked at their frame counter?

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@TwoPixels

Max distance is the lever. At default it's fine, at max in a 10v10 mine drops noticeably and it's the skeleton + nameplate stack, not the boxes.

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@TenFPS_TomOriginal poster

How noticeable.

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@TwoPixels

Noticeable enough that I turned skeleton off and stopped caring. Frames came back, screen got clearer, win-win.

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@CtrlAltDefeat

Also culling distance on the world ESP. Nobody needs ore nodes rendered at 300m while fighting. Combat mode exists for exactly this and it's one key.

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@MaceToTheFace

3060 will be fine with sane settings. It's the people running max everything on a 1060 who post about stutter.

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@TenFPS_TomOriginal poster

Noted, sane settings it is. Was mostly worried about the crowd case, not open world.

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@TwoPixels

Crowd case is where max distance bites hardest. Start at 100 and walk it up until it's smooth.

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