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Overlay cost in a 10v10 — anyone measured the FPS hit
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Not expecting zero, but I want to know if this is a "you lose 3 frames" thing or a "you lose 30 in a crowded fight" thing. Battlegrounds are already the worst-case scenario for the engine and I'm on a 3060.
ESP with everything on at max distance, boxes, skeletons, nameplates, the lot. Anyone run it in a full 10v10 and actually looked at their frame counter?
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